Session 2
There is nothing in the desert and no man needs nothing.

In the bloody wake of their arrival in the subterranean desert chamber, the party scouts the immediate area encountering a booby-trapped stash of desert survival equipment and another of the scattered tainted in the form of an axe-wielding orc with a penchant for blood-lust topped only by love of fine pastries. Upon magical interrogation of the spirit of a dead sand priest, the part learns that the band that attacked them was dispatched at the behest of a Algash Dawnchaser.

The desert offered no mercy in any direction and the party eventually agreed to schlep off in the direction of the nearest desert city; a five-day journey across dune and scrub. Multiple times the party was beset upon by myriad desert creatures ranging from mildly harrowing to blindingly terrifying. Fire Salamanders, a Brass Dragon, a Balor Greater Daemon, and an Elder Blue Dragon were all subdued by the honed steel and eldritch wrath of The Dark Lord’s tainted.

Upon arrival to the city of Quintaris, some of the party elects to attempt to track down the lair of the slain dragon. With the assistance of the local Bard’s guild the party made its way to a home in town containing what seemed amount to some sort of eldritch equivalent of Alfred from Batman and the twin girls from The Shining. The whole thing ended in more or less a clusterfuck and no significant plot advances where made along that axis.

Session 1

The Comet's Fall

In late fall, the world witnessed the passing of an unscheduled comet. Those who had served the Dark Lord saw his symbol (a gauntleted fist crushing a serpent) appear on the Western horizon.

The party made their respective ways to Ortina, a small fishing village on the westernmost part of the continent, where they encountered Lanzar Sandcaster, and made plans to depart for Ather’s Gate.

The party booked passage on an orcish ship and headed west, traveling for a week they were able to locate the comet. The party retrieved the comet from the ocean floor, and once it was aboard the ship, Sandcaster teleported the party, minus himself, to an enclosed stone room with one door to a stairwell leading up.

The party ascended the stairwell, and encountered a party of Quentarii elves who attacked them, and were defeated.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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